Post by Admin on Mar 7, 2009 12:15:08 GMT -7
___ A ;;
Allows the mutant to stick onto nearly any substances.
ACIDIC BLOOD ||
The mutants blood becomes as acidic as acid, able to burn through almost any material.
ACIDIC-KINESIS ||
The ability to project acid from one's mouth and/or hands.
AEROKINESIS ||
The ability to mentally manipulate currents of wind. Precision of this skill allows one to move objects with these forces, often to be mistaken for Psychokinetic users.
AMPLIFICATION OF POWERS ||
The only ability of a mutant with this ability would be to greatly boost the powers of other mutants. This boost can be both helpful and dangerous. The mutant's abilities become stronger and they are able to do things that would normally take them years of training. However, the mutant will have no experience or knowledge on how to control their new strength, and can become a threat. The effects of this ability only works for a limited time, and the more it is used the more the other mutants become addict to it like a drug.
ANIMAL TELEPATHY/EMPATHY ||
The ability to communicate with any kind of animal as well as sense their feelings.
ANIMALISIC FEATURES ||
A mutation that causes the mutant to develop animal like features. Such as longer ears or fur, fins, a stinger, tail etc...
ANIMALISIC SENSES ||
Enhances the sense to that of an animal. Vision like a cat, or hearing and smelling like a dog. The sense of a certain kind of animal because that of the mutant with this ability.
ANIMATION ||
Ability to bring inanimate objects to life.
AQUAKINESIS ||
The ability to control and manipulate water. Water can not be created on its own, the mutant must use the water/ moisture in his or her surroundings. Can make the water take the shape the mutant wants, and can even use it to form daggers or whips etc..
ASSIMILATION ||
The ability to absorb the properties of another substance into oneself. This ability is limited to only non-organic substances, such as metal, stone, wood, and etc. If a mutant was able to absorb the properties of metal, they won’t be granted metallic bones, but their skin will become as hard as the metal they absorbed. This ability only lasts for a limited amount of time, no matter what the substance is. Only in a few extreme case such as the mutant Rogue has this ability been able to work on organic creatures.
ASTRAL PROJECTION ||
The ability to separate and control one's astral form. The user is able to transfer their consciousness into a 'double', which is able to traverse the physical realm without aid of the body. Often, the astral form is unable to interact with physical matter.
ATOMKINESIS ||[/b][/color]
The ability to mentally affect the weather.
AUDIOKINESIS ||
The ability to mentally create and manipulate sound waves.
AURA SIGHT ||
More common in blind mutants, this ability allows for a secondary form of sight. Able to see the energy or even souls of people and creatures. Some have even been reported as claiming to see creatures that shouldn't be there, beasts from the other world, be it ghosts, demons or something else entirely[/right][/SIZE]
___ B ;;
The ability to mentally alter the physical body.
BIO-VAMPIRISM ||
A form of energy assimilation. The user must feed off the energies of other living creatures in order to stay alive. This is usually coupled with various other energy related abilities.
BLENDING ||
A lesser from of invisibility. This mutant is able to blend into his surroundings like a chameleon. However, they can still be seen off of double reflective surfaces, this means someone looking at a mirror to see through a window or any such two objects. The two surfaces naturally bend the minor light manipulation applied by the mutant back into place. A small fringe effect is always visible when the subject moves. This ability can be mimicked by technology.
BONE MANIPULATION ||
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.[/right][/SIZE]
___ C ;;
The ability to store or remove toxins from the body one one's self or an other. It allows for even a 'storage' like system to be created to sort out which toxins are kept or removed. The mutant is immune to the toxins if they stay in the areas in their body they have dubbed as the 'storage unit' and can do so with poisons and the toxins that create fatigue.
CHEMICAL TOUCH||
Upon a single touch, this mutant is able to release any kind of toxin or chemical into the body of any living thing. Normally this ability is seen as a curse, cause it takes years and intense training to master this power. Mutants with this ability commonly live out their lives in isolation. Without protective gear or control, the mutant gives out a random toxin into the body with every touch. Touching a mutant with this power is nothing more then a gamble, the price is only a life. When controlled the mutant can emit any toxin or chemical they want to.
CHLOROKINESIS ||
The ability to mentally control plants.
CHRONOKINESIS ||
The ability to mentally affect the flow of time.
CIRCULAR VISION ||
360 degree vision usually companied with a range degree as well as a small blind spot leaving an area either a couple of inches or a few centimeters where nothing that isn't in the normal line of sight can be seen.
CLAIRSENTIENCE ||
The ability to physically perceive energy fields, including the 'aura' and vibrations of others. Clairsentient individuals are often mistaken as empaths. However, rather than picking up on the internal emotions of an entity, a clairsentient registers the external energy that the subject's aura is transmitting.
CLAIRVOYANCE ||
The unaided ability to visually percept distant objects, persons, or events. This generally refers to the reception of present-time information.
COMBUSTION ||
The ability to speed up the molecules of any given object, the molecules move at such a fast speed the object simply blows up.
CYROKINESIS ||
The ability to absorb or displace thermal energy within atoms, effectively freezing an object by removing all of its heat.
CYBERKINESIS ||
The ability to mentally control electronic devices and manipulate electronically stored data.
CYBER PROJECTING ||
Similar to astral projection, allows mutant to project his or her own mind or the minds of others into a computer or some kind of other electrical device[/right][/SIZE]
___ D ;;
Darkforce is a form of extradimensional energy that manifests itself in our universe as a non-reflective, highly opaque, black substance. Certain adepts use psionic, or magical means to draw this energy into our dimension and use it in various ways.
DECAY ||
With a single touch this mutant can decay or disintegrate any organic substance to dust. This ability much like Rouge's power and the power of chemical touch is involuntary, meaning it can't be controlled. As a secondary mutation this mutant can see any living creature in its decayed form, another involuntary effect of this power is that mutants with this ability are able to put out fire with a single touch.
DISINTEGRATION ||
Ability to disintegrate inorganic matter through touch.
DUPLICATION ||
The power to make copy or clones of yourself. In extreme cases and with years of training and control, this mutant can make clones of other people and mutants, complete with that mutant's own abilities.
DURABILITY ||
By alter his or her molecular density, a mutant become highly resistant to any kind of physical harm. [/right][/SIZE]
___ E ;;
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Can be used for varying effects such as, disrupting sound waves, misleading sonar sensors, destructive force etc... Also known as sonar sense.
ELASTICITY ||
Ability to stretch, deform, expand and contract one's body into any form they can imagine.
ELECTRICAL TRANSPORTATION ||
Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
ELECTROKINESIS ||
The ability to mentally manipulate electricity and electrical phenomena.
ELEMENTAL MOPRHOSIS ||
In extreme cases with the elemental kinesis abilities, the mutant can turn portions of or their entire body into the element they can control.
EMPATHY ||
The recognition and understanding of the states of mind, beliefs, desires and emotions of others. The ability to gauge the feelings of another and indirectly make those feelings ones own.
ENERGY ASSIMILATION ||[/b][/color]
A mutant with this power is able to absorb the energy around them. This ability has many forms. The mutant can either absorb the energy from electrical equipment, or from some form of energy blast from weaponry or other mutants. In the case of the energy source being from another mutant, the one with this ability can throw that energy right back. Another form is absorbing kinetic energy from any damage inflicted to the mutant, in which he or she can use to strength their own natural abilities. Another form is forcefully draining the energy or life energy of another being, which could result in a coma or even death.
ENERGY BLASTS ||
Ability to expel various forms of energy from the body.[/right][/SIZE]
___ F ;;
The ability to mentally manipulate metal.
FERAL ||
The ability to relate to a wild animal, most commonly a wolf or feline. Goes hand-in-hand with shape-shifting.
FLAME MANIPULATION ||
A lesser form of pyrokinesis, allows the mutant to control flames but can not create them.
FLIGHT ||
Grants a mutant the ability to fly without wings or other means of flight.
FORCE FIELDS ||
A shield of psionic energy surrounds the mutant and protects them from any form of harm.[/right][/SIZE]
___ G ;;
Ability to control the classic element of earth; sand, stone, rock, lava, and/or dirt.
GRYOKINESIS ||
The ability to mentally manipulate gravitons and gravitational fields; the forces of gravity or its effects upon an object. By using their power over gravitational repulsion and negation, individuals with this ability may also be capable of levitation.[/right][/SIZE]
___ H ;;
The ability to mentally manipulate water in its solid, liquid and gaseous forms.
HYPNOKINESIS ||
The ability to mentally send an individual into a trance-like state, and/or mentally manipulate an entranced individual via hypnotic suggestion.[/right][/SIZE]
___ I ;;
Make others see what is not really there. They start out as fake visions just there to trick and fool people, but in time and with training they can become real.
IMAGERY PROJECTION ||
Draw or take the picture of something, and make it come to life. The subject will remain alive and functional for as long as the drawing or picture is intact.
INTANGIBLE ||
By alter his or her molecular density, a mutant can walk through just about any solid object.
IMMORTALITY ||[/b][/color]
The ability to keep a mutant alive no matter what they have been exposed to. Does not heal in any way, if a mutant got their face blown off then the face will not regrow, they will live but be faceless. An other form of this ability allows the mutant to die and be brought back now immune to what killed them. Ironically, it is usually coupled with a healing factor.
IMPENETRABLE MIND ||
This mutant can not be detected by any form of telepathy or empathy, can not have their minds or feelings or controlled but read.
INVISIBILITY ||
The ability to render oneself invisible or completely transparent to the naked eye, without the manipulation of light.[/right][/SIZE]
___ J ;;
___ K ;;
Control kinetic energy, a prime example of this ability is the mutant Gambit. A mutant can charge anything they can touch with unstable kinetic energy until it explodes.
KINETIC ABSORPTION ||
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.[/right][/SIZE]
___ L ;;
The ability to control and create light. Allows for the creation of light itself, balls of light, daggers of light, blinding lights, invisibility etc...
LYGOKINESIS ||
The ability to generate and/or manipulate raw energy, which can then be used in a variety of ways.[/right][/SIZE]
___ M ;;
The ability to manipulate all forms of magnetic and electromagnetic fields.
MEDIUMSHIP ||
Ability to see and communicate with dead/spirits.
MERGE ||
Ability to temporarily merge two objects together.
METAMORPHSIS/SHAPE SHIFTING ||
The ability to change ones form into any other organic substance, by it another human or animal, even plants. The ability allows the user to morph his or her various body parts into claws or whatever they see fit. Branches including being able to turn into inorganic objects as well.
MICROSCOPIC VISION ||
This mutants eyes gains a zooming function. Able to see things from afar as if they were right next to the mutant, also able to see things such as DNA or even atoms.
MOLECUKINESIS ||[/b][/color]
The ability to mentally manipulate molecules, to control molecules that make up anything that exists, and change or rearrange them into another form.[/right][/SIZE]
___ N ;;
The ability to mentally repulse photons to create shadow or darkness.[/right][/SIZE]
___ O ;;
___ P ;;
The ability to pass through solid matter. This is done by passing one's atoms through the spaces between the atoms of the object through which one desires to pass through.
PHEROMONE MANIPULATION ||
Ability to generate and control pheromones which may have various effects on another’s emotions.
PHOTOKINESIS ||
The ability to mentally manipulate photons to create beams of intense light. Particles of light can also be affected in order to render the user invisible to the naked eye.
POSTCOGNITION ||
The ability to visually perceive information about the past of an individual without directly observing the events. Often includes observation of the distant past of both oneself and others.
POWER SENSING ||
Ability to sense or recognize superhuman powers.
PRECOGNITION ||
The ability to visually perceive information about future events and phenomena before they occur.
PROBABILITY MANIPULATION ||
Ability to alter probability, causing unlikely things to happen or likely things to not happen.
PSYCHOKINESIS ||
(also known as telekinesis)
The action of manipulating physical material with the mind by either mental intention or activity. Individuals who possess this ability are often able to manipulate not only inanimate objects, but living organisms also. Thus, individuals with this ability may also be capable of levitation.
PSYCHOMIMIETIC ||
Subconscious form of telepathy, which allows a mutant in proximity with another person, to scan and internalize the knowledge and skills of others, giving them the ability to duplicate any non-superhuman talent. Subjects can acquire mental and physical abilities, be it knowledge over a subject, a foreign language, or mastery of a fighting style. However, they unable to retain that knowledge. When the person leaves the room, they no longer have information unless they memorized it in time. This power is always on and also makes them able to predict attacks in order to avoid them. A side effect is knowing how objects work merly by studying it.
PYROKINESIS ||
The act of exciting atoms within an object to generate enough energy to ignite said object. The capability of igniting gases within the air to produce flames.[/right][/SIZE]
___ Q ;;
___ R ;;
Being able to warp the very fabric of reality, time, space, and probability to one's own whims.[/right][/SIZE]
___ S ;;
Ability to transform into a gaseous, mist, or fog-like form. [/right][/SIZE]
___ T ;;
The ability to mentally manipulate the earth. Terrakinetics are known to be able to exert extreme amounts of energy that can cause earthquakes.
TELEPATHY ||
The ability to communicate mentally, rather than with speech or body language. Telepaths are often able to register the thoughts and read the minds of others.
TELEPORTATIOIN ||
The ability to move from one place to another almost instantaneously, without passing through the intervening space. The user often has a limited scope of spatial awareness which stops them from teleporting into solid matter, however this awareness diminishes relatively to the distance the user is teleporting. The process of teleportation often puts tremendous strain on the user, and thus only the very experienced are able to carry additional mass with them.
THERMOKINESIS ||
The ability to mentally manipulate temperature.
TOXIKINESIS ||
The ability to mentally manipulate spores, sludge and pheromones, including acids.
TRANSMOGRIFICATION ||
(also known as shape-shifting; transformation)
The ability to change one's form or shape without outside influences, whether it be voluntarily or involuntarily. This change is often on a genetic level, thus affecting the DNA of the shape-shifter.[/right][/SIZE]
___ U ;;
The ability to mentally manipulate darkness or shadow. Also, the ability to access and manipulate Darkforce energy to produce various effects such as flight, teleportation, and concussive blasts.[/right][/SIZE]
___ V ;;
The ability to mentally rejuvenate damaged or aged body tissue on a cellular level.[/right][/SIZE]
___ W ;;
___ X ;;
___ Y ;;
___ Z ;;
ATTRACTION ||
Allows the mutant to stick onto nearly any substances.
ACIDIC BLOOD ||
The mutants blood becomes as acidic as acid, able to burn through almost any material.
ACIDIC-KINESIS ||
The ability to project acid from one's mouth and/or hands.
AEROKINESIS ||
The ability to mentally manipulate currents of wind. Precision of this skill allows one to move objects with these forces, often to be mistaken for Psychokinetic users.
AMPLIFICATION OF POWERS ||
The only ability of a mutant with this ability would be to greatly boost the powers of other mutants. This boost can be both helpful and dangerous. The mutant's abilities become stronger and they are able to do things that would normally take them years of training. However, the mutant will have no experience or knowledge on how to control their new strength, and can become a threat. The effects of this ability only works for a limited time, and the more it is used the more the other mutants become addict to it like a drug.
ANIMAL TELEPATHY/EMPATHY ||
The ability to communicate with any kind of animal as well as sense their feelings.
ANIMALISIC FEATURES ||
A mutation that causes the mutant to develop animal like features. Such as longer ears or fur, fins, a stinger, tail etc...
ANIMALISIC SENSES ||
Enhances the sense to that of an animal. Vision like a cat, or hearing and smelling like a dog. The sense of a certain kind of animal because that of the mutant with this ability.
ANIMATION ||
Ability to bring inanimate objects to life.
AQUAKINESIS ||
The ability to control and manipulate water. Water can not be created on its own, the mutant must use the water/ moisture in his or her surroundings. Can make the water take the shape the mutant wants, and can even use it to form daggers or whips etc..
ASSIMILATION ||
The ability to absorb the properties of another substance into oneself. This ability is limited to only non-organic substances, such as metal, stone, wood, and etc. If a mutant was able to absorb the properties of metal, they won’t be granted metallic bones, but their skin will become as hard as the metal they absorbed. This ability only lasts for a limited amount of time, no matter what the substance is. Only in a few extreme case such as the mutant Rogue has this ability been able to work on organic creatures.
ASTRAL PROJECTION ||
The ability to separate and control one's astral form. The user is able to transfer their consciousness into a 'double', which is able to traverse the physical realm without aid of the body. Often, the astral form is unable to interact with physical matter.
ATOMKINESIS ||[/b][/color]
The ability to mentally affect the weather.
AUDIOKINESIS ||
The ability to mentally create and manipulate sound waves.
AURA SIGHT ||
More common in blind mutants, this ability allows for a secondary form of sight. Able to see the energy or even souls of people and creatures. Some have even been reported as claiming to see creatures that shouldn't be there, beasts from the other world, be it ghosts, demons or something else entirely[/right][/SIZE]
___ B ;;
BIOKINESIS ||
The ability to mentally alter the physical body.
BIO-VAMPIRISM ||
A form of energy assimilation. The user must feed off the energies of other living creatures in order to stay alive. This is usually coupled with various other energy related abilities.
BLENDING ||
A lesser from of invisibility. This mutant is able to blend into his surroundings like a chameleon. However, they can still be seen off of double reflective surfaces, this means someone looking at a mirror to see through a window or any such two objects. The two surfaces naturally bend the minor light manipulation applied by the mutant back into place. A small fringe effect is always visible when the subject moves. This ability can be mimicked by technology.
BONE MANIPULATION ||
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.[/right][/SIZE]
___ C ;;
CATALYTIC CONTROL ||
The ability to store or remove toxins from the body one one's self or an other. It allows for even a 'storage' like system to be created to sort out which toxins are kept or removed. The mutant is immune to the toxins if they stay in the areas in their body they have dubbed as the 'storage unit' and can do so with poisons and the toxins that create fatigue.
CHEMICAL TOUCH||
Upon a single touch, this mutant is able to release any kind of toxin or chemical into the body of any living thing. Normally this ability is seen as a curse, cause it takes years and intense training to master this power. Mutants with this ability commonly live out their lives in isolation. Without protective gear or control, the mutant gives out a random toxin into the body with every touch. Touching a mutant with this power is nothing more then a gamble, the price is only a life. When controlled the mutant can emit any toxin or chemical they want to.
CHLOROKINESIS ||
The ability to mentally control plants.
CHRONOKINESIS ||
The ability to mentally affect the flow of time.
CIRCULAR VISION ||
360 degree vision usually companied with a range degree as well as a small blind spot leaving an area either a couple of inches or a few centimeters where nothing that isn't in the normal line of sight can be seen.
CLAIRSENTIENCE ||
The ability to physically perceive energy fields, including the 'aura' and vibrations of others. Clairsentient individuals are often mistaken as empaths. However, rather than picking up on the internal emotions of an entity, a clairsentient registers the external energy that the subject's aura is transmitting.
CLAIRVOYANCE ||
The unaided ability to visually percept distant objects, persons, or events. This generally refers to the reception of present-time information.
COMBUSTION ||
The ability to speed up the molecules of any given object, the molecules move at such a fast speed the object simply blows up.
CYROKINESIS ||
The ability to absorb or displace thermal energy within atoms, effectively freezing an object by removing all of its heat.
CYBERKINESIS ||
The ability to mentally control electronic devices and manipulate electronically stored data.
CYBER PROJECTING ||
Similar to astral projection, allows mutant to project his or her own mind or the minds of others into a computer or some kind of other electrical device[/right][/SIZE]
___ D ;;
DARKFORCE MANIPULATION ||
Darkforce is a form of extradimensional energy that manifests itself in our universe as a non-reflective, highly opaque, black substance. Certain adepts use psionic, or magical means to draw this energy into our dimension and use it in various ways.
DECAY ||
With a single touch this mutant can decay or disintegrate any organic substance to dust. This ability much like Rouge's power and the power of chemical touch is involuntary, meaning it can't be controlled. As a secondary mutation this mutant can see any living creature in its decayed form, another involuntary effect of this power is that mutants with this ability are able to put out fire with a single touch.
DISINTEGRATION ||
Ability to disintegrate inorganic matter through touch.
DUPLICATION ||
The power to make copy or clones of yourself. In extreme cases and with years of training and control, this mutant can make clones of other people and mutants, complete with that mutant's own abilities.
DURABILITY ||
By alter his or her molecular density, a mutant become highly resistant to any kind of physical harm. [/right][/SIZE]
___ E ;;
ECHO LOCATION ||
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Can be used for varying effects such as, disrupting sound waves, misleading sonar sensors, destructive force etc... Also known as sonar sense.
ELASTICITY ||
Ability to stretch, deform, expand and contract one's body into any form they can imagine.
ELECTRICAL TRANSPORTATION ||
Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
ELECTROKINESIS ||
The ability to mentally manipulate electricity and electrical phenomena.
ELEMENTAL MOPRHOSIS ||
In extreme cases with the elemental kinesis abilities, the mutant can turn portions of or their entire body into the element they can control.
EMPATHY ||
The recognition and understanding of the states of mind, beliefs, desires and emotions of others. The ability to gauge the feelings of another and indirectly make those feelings ones own.
ENERGY ASSIMILATION ||[/b][/color]
A mutant with this power is able to absorb the energy around them. This ability has many forms. The mutant can either absorb the energy from electrical equipment, or from some form of energy blast from weaponry or other mutants. In the case of the energy source being from another mutant, the one with this ability can throw that energy right back. Another form is absorbing kinetic energy from any damage inflicted to the mutant, in which he or she can use to strength their own natural abilities. Another form is forcefully draining the energy or life energy of another being, which could result in a coma or even death.
ENERGY BLASTS ||
Ability to expel various forms of energy from the body.[/right][/SIZE]
___ F ;;
FERROKINESIS ||
The ability to mentally manipulate metal.
FERAL ||
The ability to relate to a wild animal, most commonly a wolf or feline. Goes hand-in-hand with shape-shifting.
FLAME MANIPULATION ||
A lesser form of pyrokinesis, allows the mutant to control flames but can not create them.
FLIGHT ||
Grants a mutant the ability to fly without wings or other means of flight.
FORCE FIELDS ||
A shield of psionic energy surrounds the mutant and protects them from any form of harm.[/right][/SIZE]
___ G ;;
GEOKINESIS ||
Ability to control the classic element of earth; sand, stone, rock, lava, and/or dirt.
GRYOKINESIS ||
The ability to mentally manipulate gravitons and gravitational fields; the forces of gravity or its effects upon an object. By using their power over gravitational repulsion and negation, individuals with this ability may also be capable of levitation.[/right][/SIZE]
___ H ;;
HYDROKINESIS ||
The ability to mentally manipulate water in its solid, liquid and gaseous forms.
HYPNOKINESIS ||
The ability to mentally send an individual into a trance-like state, and/or mentally manipulate an entranced individual via hypnotic suggestion.[/right][/SIZE]
___ I ;;
ILLUSIONS ||
Make others see what is not really there. They start out as fake visions just there to trick and fool people, but in time and with training they can become real.
IMAGERY PROJECTION ||
Draw or take the picture of something, and make it come to life. The subject will remain alive and functional for as long as the drawing or picture is intact.
INTANGIBLE ||
By alter his or her molecular density, a mutant can walk through just about any solid object.
IMMORTALITY ||[/b][/color]
The ability to keep a mutant alive no matter what they have been exposed to. Does not heal in any way, if a mutant got their face blown off then the face will not regrow, they will live but be faceless. An other form of this ability allows the mutant to die and be brought back now immune to what killed them. Ironically, it is usually coupled with a healing factor.
IMPENETRABLE MIND ||
This mutant can not be detected by any form of telepathy or empathy, can not have their minds or feelings or controlled but read.
INVISIBILITY ||
The ability to render oneself invisible or completely transparent to the naked eye, without the manipulation of light.[/right][/SIZE]
___ J ;;
___ K ;;
KINETIC CONTROL ||
Control kinetic energy, a prime example of this ability is the mutant Gambit. A mutant can charge anything they can touch with unstable kinetic energy until it explodes.
KINETIC ABSORPTION ||
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.[/right][/SIZE]
___ L ;;
LUMOKINESIS ||
The ability to control and create light. Allows for the creation of light itself, balls of light, daggers of light, blinding lights, invisibility etc...
LYGOKINESIS ||
The ability to generate and/or manipulate raw energy, which can then be used in a variety of ways.[/right][/SIZE]
___ M ;;
MAGNETOKINESIS ||
The ability to manipulate all forms of magnetic and electromagnetic fields.
MEDIUMSHIP ||
Ability to see and communicate with dead/spirits.
MERGE ||
Ability to temporarily merge two objects together.
METAMORPHSIS/SHAPE SHIFTING ||
The ability to change ones form into any other organic substance, by it another human or animal, even plants. The ability allows the user to morph his or her various body parts into claws or whatever they see fit. Branches including being able to turn into inorganic objects as well.
MICROSCOPIC VISION ||
This mutants eyes gains a zooming function. Able to see things from afar as if they were right next to the mutant, also able to see things such as DNA or even atoms.
MOLECUKINESIS ||[/b][/color]
The ability to mentally manipulate molecules, to control molecules that make up anything that exists, and change or rearrange them into another form.[/right][/SIZE]
___ N ;;
NYCTOKINESIS ||
The ability to mentally repulse photons to create shadow or darkness.[/right][/SIZE]
___ O ;;
___ P ;;
PHASING ||
The ability to pass through solid matter. This is done by passing one's atoms through the spaces between the atoms of the object through which one desires to pass through.
PHEROMONE MANIPULATION ||
Ability to generate and control pheromones which may have various effects on another’s emotions.
PHOTOKINESIS ||
The ability to mentally manipulate photons to create beams of intense light. Particles of light can also be affected in order to render the user invisible to the naked eye.
POSTCOGNITION ||
The ability to visually perceive information about the past of an individual without directly observing the events. Often includes observation of the distant past of both oneself and others.
POWER SENSING ||
Ability to sense or recognize superhuman powers.
PRECOGNITION ||
The ability to visually perceive information about future events and phenomena before they occur.
PROBABILITY MANIPULATION ||
Ability to alter probability, causing unlikely things to happen or likely things to not happen.
PSYCHOKINESIS ||
(also known as telekinesis)
The action of manipulating physical material with the mind by either mental intention or activity. Individuals who possess this ability are often able to manipulate not only inanimate objects, but living organisms also. Thus, individuals with this ability may also be capable of levitation.
PSYCHOMIMIETIC ||
Subconscious form of telepathy, which allows a mutant in proximity with another person, to scan and internalize the knowledge and skills of others, giving them the ability to duplicate any non-superhuman talent. Subjects can acquire mental and physical abilities, be it knowledge over a subject, a foreign language, or mastery of a fighting style. However, they unable to retain that knowledge. When the person leaves the room, they no longer have information unless they memorized it in time. This power is always on and also makes them able to predict attacks in order to avoid them. A side effect is knowing how objects work merly by studying it.
PYROKINESIS ||
The act of exciting atoms within an object to generate enough energy to ignite said object. The capability of igniting gases within the air to produce flames.[/right][/SIZE]
___ Q ;;
___ R ;;
REALITY WARPING ||
[/b][/color]Being able to warp the very fabric of reality, time, space, and probability to one's own whims.[/right][/SIZE]
___ S ;;
SUBLIMATION ||
Ability to transform into a gaseous, mist, or fog-like form. [/right][/SIZE]
___ T ;;
TERRAKINESIS ||
The ability to mentally manipulate the earth. Terrakinetics are known to be able to exert extreme amounts of energy that can cause earthquakes.
TELEPATHY ||
The ability to communicate mentally, rather than with speech or body language. Telepaths are often able to register the thoughts and read the minds of others.
TELEPORTATIOIN ||
The ability to move from one place to another almost instantaneously, without passing through the intervening space. The user often has a limited scope of spatial awareness which stops them from teleporting into solid matter, however this awareness diminishes relatively to the distance the user is teleporting. The process of teleportation often puts tremendous strain on the user, and thus only the very experienced are able to carry additional mass with them.
THERMOKINESIS ||
The ability to mentally manipulate temperature.
TOXIKINESIS ||
The ability to mentally manipulate spores, sludge and pheromones, including acids.
TRANSMOGRIFICATION ||
(also known as shape-shifting; transformation)
The ability to change one's form or shape without outside influences, whether it be voluntarily or involuntarily. This change is often on a genetic level, thus affecting the DNA of the shape-shifter.[/right][/SIZE]
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UMBRAKINESIS ||
The ability to mentally manipulate darkness or shadow. Also, the ability to access and manipulate Darkforce energy to produce various effects such as flight, teleportation, and concussive blasts.[/right][/SIZE]
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VITAKINESIS ||
The ability to mentally rejuvenate damaged or aged body tissue on a cellular level.[/right][/SIZE]
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